
I'm a game programmer specializing in low level systems, architecture, and game engines. I can quickly adapt/onboard to new team environments. I am dedicated to learning new and necessary libraries and APIs and have a keen eye for spotting poorly performant code.
In more standard efforts, I have a selection of Unity projects ranging from longer term to game jams under my belt. Lillis is my new muse; a 2D game engine built from the ground up and tailored to my specifications. Lillis is a work in progress and nearing completion. When not programming, I'm often drawing up concept art or composing music tracks for various projects, or occasionally designing TTRPGs.
Evan Norzow
Copyright © 2025 LilliS - All Rights Reserved.
leskree@gmail.com
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.